
I quickly found my favorites, but I can’t say I ever discovered anything that I didn’t like at all. It gets better after you pick up a few powerups like increased blast damage for rockets or quicker firing rate for sniper rifles, though. The weapon types themselves bring little to the table that you haven’t seen before, but the variety within those conventional restraints is fine. Different weapons definitely work better against different enemy types, and you will get plenty of chances to experiment with higher level weapons and elemental infusions, but overall, you can’t really go wrong in the arsenal.

Shooting feels great and compliments the snappy movement well.

"It plays a lot like most rogue-lites you’ll find out there, with different runs randomizing locations of things like chests as well as what’s in them, and starting you over when you die, but Arcadegeddon does have a level of polish and style that you don’t normally see at the 20-dollar price point."Įnemy, weapon, and level layout variety do stop short of being amazing, but they are quite good and kept me engaged pretty consistently during my sessions with the game, which always seemed to last a little longer than I was planning. It plays a lot like most rogue-lites you’ll find out there, with different runs randomizing locations of things like chests as well as what’s in them, and starting you over when you die, but Arcadegeddon does have a level of polish and style that you don’t normally see at the 20-dollar price point. This mode is the bread and butter of the experience with fast and kinetic combat and amusing weapons to toy around with. The PvE wing of the game is an adventure mode that has you going up against the corrupted beings that are infesting Gilly’s game throughout several levels while accomplishing different challenges from the folks hanging around the arcade. At its core, you have a fairly standard third person multiplayer shooter. The slightly long-winded tutorial phase aside, Arcadegeddon seems intent on keeping you in the action as much as possible with a contracted hub world and efficient system of accepting multiple challenges at once and diving into the game’s levels to start chipping away at them.
Arcadegeddon twitch Pc#
The game has been out for about a year now on PC but now is coming to consoles along with cross-play functionality, and I’m reviewing the PS5 version here.
Arcadegeddon twitch full#
In Arcadegeddon, you’re on the front lines of the last hurrah for hometown arcades in a strange world full of lively characters, wacky levels, some surprisingly enjoyable gunplay, and a handful of other little touches that really help flesh out the experience quite well. Thus far, Intel did not confirm when the first game with XeSS will become available.In a last-ditch effort to save his beloved and popular local arcade from an evil mega-corporation, Gilly enlists you and whoever else will help to save his newest game from the viruses implanted by said evil mega-corporation. More importantly, Intel confirmed XeSS will be coming to Call of Duty Modern Warfare II, which is launching on October 28th. The screenshots shared by Intel confirm that Arc A770 GPU was used, where the GPU clock speed was at 2100-2200 MHz mark. The company is providing first benchmark estimates, confirming XeSS will be 50% to 150% faster depending on a mode compared to TAA implementation. Intel is working with UL/3DMark developer to launch a new feature test for XeSS technology. Intel XeSS Performance Mode, Source: Intelīalanced mode with better image quality will boost performance from 26% to 75% in games that were tested by Intel at 1440p resolution. This preset will provide at east 37% better framerates in games such as Chivalry 2 or Shadow of the Tomb Raider and up to twice the framerate in Hitman 3 or Ghostwire Tokyo. For Performance mode, which is the lowest quality mode but also the highest performance, Intel is sharing new benchmark data. Intel XeSS will support four quality modes: Performance, Balanced, Quality and Ultra-Quality, offering either best performance or best image quality. Intel XeSS in Shadow of the Tomb Raider, Source: Intel

They were playing Shadow of the Tomb Raider with Max settings where Tom saw 60-80 FPS while Ryan’s CP had trouble hitting 60 FPS mark. The video shared alongside the article over at Intel website features a demo with Tom’s PC using XeSS at balanced mode and Ryan’s using native 1440p resolution. Intel XeSS technology will be supported by all GPUs with Shader Model 6.4 support, so for instance, NVIDIA Maxwell GPUs. The company has disclosed further details on its temporal upscaling tech, such as first performance figures with Arc A770 GPU and further information on supported GPUs. Intel XeSS Rendering pipeline, Source: Intel
